![]() This is less than ideal, for a *lot* of reasons. Then you can use the Alt-F10 cheat menu to measure the distance from your current location to the marker grid. A few armor blocks, a functional battery and a solar panel, and maybe a beacon set to very short range just so that Trash Cleanup considers it to be an "active" grid. The only way to do something even slightly similar right now (without mods) is to place a Marker grid on each ore vein. Just copying this same function to calculate a straight line distance between current location and a GPS point would be *extrememly* helpful. Which displays the distance from the player to the selected grid on mouseover. This is compared to the Entity list under Alt-F10. So the only way to figure out which one is closest to my mining platform is to turn them *all* on, and then pick the one I want. (I name them so that I can tell Earth from the Moon from Asteroids, but haven't found a better system than "ES-Gold 01" as I place them.) It's been literally months of real time since I placed them. I have four waypoints on the Earthlike planet that mark gold veins. The issue is that you can't tell which one that is without throwing a bunch of them up to check.įor example: I want to mine more gold. ![]() Originally posted by Dan2D3D:Hi, if you : " Can't even SEE the distance to a waypoint! ", may help if you set some to be hidden in the GPS Tab of character inventory, set it to see only the one you want to go to. ![]()
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